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The Fire and Ice Gambling Hall

Deep in the rocky mountainside sits an old inn that houses a gambling hall for all those seeking to bet their hard earn fortunes against the luck of the dragons. Come, place your bets, take your chance, have a little fun if you dare. Now Hiring Employees, Inquire Within (18+ Room for characters and role-players, No children characters, some sumt and brawling is allowed, but this is a no Kill zone. No Ridiculously overpowered characters, Medieval Fantasy setting, but other characters are welcome)

 

(Under Construction)



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History:

 

The old in was recently purchased by the dragon queen Sendryrth The Careful from the old inn keeper who she nearly frightened to death during the sale. The old in was in run-down conditin when the sale occured, and needed much TLC. After fixinf up the place, She and Sui are now the owners on this humble inn and gambling hall which they quickly restored and now run with Kira. It had been only only a few hours and it was packed with guests on its first night...and many nights after. Let the Dice Roll and the stories begin!

 

 

OOC information & Rules

  1. Rules:

     

    1: No Character Killing Zone

    This is a NKZ room. That means there is to be no character killing in this room, end of story. Do you want to fight? Ok...within limits. Have a drunken brawl but make sure to leave your opponent alive...or Take It Somewhere Else.

     

    2: Keep Smut PG13 (What you would show your parent or your teen).

    This is not a room that will forbid Smut, but we don’t want to see you most inimate moments either. So use your best judgment. What you would do in front of your parent or your teen is fine, anything else take it to pm’s or another room, please. There are smut rooms for any of the more explicit behaviors you might enjoy

     

    2A. All characters must be of legal age to engage in any sexual, lude or illicit activity while in the room. We do forbid child characters, this is an 18+ room for characters and roleplayers alike. A just like all the role players we're looking for, we want serious role players who want to tell a story, not just sumt play.

     

    3: No Offensive language or comments please.

    We are not talking about swearing or foul language, that isn’t it. We are talking about hate language or negative slurs. We are takingabout degrading other players or characters. We are talking about being an asshole, you will be kicked for doing so. You can have an argument ic with someone, but keep it civil, use your head and don’t be a dick.

     

    4. Please no inappropriate touching of another player's character without their permission, especially if you do not know them ooc. Ask first. This is a no harassment zone. ask in pm's before making contact with another character first, it can't hurt. 

     

    If someone says not to touch them and you do and they complain this will lead to a warning, three warnings and it will lead to a kick, three kicks and it will lead to a ban. NO IF's AND's OR But's. If your character is touched in a way you disagree with please feel free to tell a moderator or an owner so we can handle the situation immediately. we cannot deal with someone after the fact, only at the moment. If you don't speak up we can't help you!

     

    5. Have a profile.

    This goes with the no trolling. We understand you might be new or using a new character and not have the profile perfectly done, but have something there so we know your not a troll. Also, if you don’t know how to make a profile, ask! We’re nice people and will help you out if we can.

     

     

    6. No trolling…simple, we will ban you…

     

    This is a "Three Strike Zone" Three warnings about something will lead to a kick, three kicks will lead to a ban...Simple! Follow the rules and you’ll be ok in our room. 

  2. IC Gambling Rules

Rules: Texas Hold'em

 

Opening Hand: Rounds of Betting 

 

  • Opening deal - Each player is dealt two cards face down, which are known as hole cards or pocket cards.
  • First round of betting - Starting with the player to the left of the big blind, each player can call the big blind, raise, or fold. The big blind has the option to raise an otherwise unraised pot.
  • The flop - The dealer burns a card, and then deals three community cards face up. The first three cards are referred to as the flop, while all of the community cards are collectively called the board.
  • Second round of betting - Starting with the player to the left of the dealer button, each player can check or bet. Once a bet has been made, each player can raise, call, or fold.
  • The turn - The dealer burns another card, and then adds a fourth card face-up to the community cards. This fourth card is known as the turn card, or fourth street.
  • Third round of betting - It follows the same format as the second round, but the size of the bets have usually doubled in limit games.
  • The river - The dealer burns another card, and then adds a fifth and final card to the community cards. This fifth card is known as the river card, or fifth street.
  • Final round of betting - It follows the same format as the second and third rounds.
  • The showdown - Using the best five-card combination of their hole cards and the community cards, the remaining players show their hands, with the bettor or last raiser showing first. The highest five-card hand wins the pot. (In case of a tie, the pot is evenly split among the winning hands.)
  •  

Extra Rules:

  • If the first or second hole card dealt is exposed, a misdeal results. The dealer retrieves the card, reshuffles, and recuts the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card can not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one hole card is exposed, this is a misdeal and there must be a redeal.
  • If the flop contains too many cards, it must be redealt. (This applies even if it is possible to know which card is the extra one.)
  • If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card. 
  • If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card's place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner. 
  • If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card is returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.
  • If you are playing the board, you must so declare before you throw your cards away; otherwise you relinquish all claim to the pot.

 

The rules above are from "Robert Rules of Poker" which is authored by Robert Ciaffone, better known in the poker world as Bob Ciaffone, a leading authority on cardroom rules.

 

 

 

The Buy-In

  • When you enter a game, you must make a full buy-in for that particular game. A full buy-in at limit poker is at least 10 times the maximum bet for the game being played, unless designated otherwise. A full buy-in at pot-limit or no-limit poker is 40 times the minimum bring-in (usually, the size of the big blind), unless designated otherwise.
  • Only one short buy-in is allowed per session.
  • Adding to your stack is not considered a buy-in, and may be done in any quantity between hands.

 

Ties

  • The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot. Suits are used only in stud and then only to break a tie between cards of the same rank (no redeal or redraw).
  • Dealing a card to each player is used to determine things like who moves to another table. If the cards are dealt, the order i s clockwise starting with the first player on the dealer's left (the button position is irrelevant). Drawing a card is used to deter mine things like who gets the button in a new game.
  • An odd chip is broken down to the smallest unit used in the game.
  • No player can receive more than one odd chip.
  • If two or more hands tie, an odd chip is awarded as follows:All side pots and the main pot are split as separate pots, not mixed together
    1. In a button game, the first hand clockwise from the button gets the odd chip.
    2. In a stud game, the odd chip is given to the highest card by suit in all high games, and to the lowest card b y suit in all low games. (When making this determination, all cards are used, not just the five cards that constitute the player's h and.)
    3. In high-low split games, the high hand receives the odd chip in a split between the high and the low hands. The odd chip between tied high hands is awarded as in a high game of that poker form, and the odd chip between tied low hands is awarded as in a low game of that poker form.

 

The rules above are from "Robert Rules of Poker" which is authored by Robert Ciaffone, better known in the poker world as Bob Ciaffone, a leading authority on cardroom rules.

 

 

Blackjack Rules:

 

Will be decided with a D20+1 roll of the chrome extension provided by : https://chrome.google.com/webstore/detail/tiny-d20/kioakkagkemhjepoflhccjmabkhbiepp

 

 

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