Welcome to Gaiaus

guide; clicking on the Gaiaus logo will send you back here. clicking on continents will send you to various faction pages and such.

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Gaiaus is a world where various factions roam. They are not bound by race, but creeds, rules and laws and similar views, which creates an unbreakable bond between each of the members of these factions. Before the first Awakening, there was no magic, no elements, no spirits and no place for the dead. The Awakening occured when a member of one of the factions harnessed their will, creating magic from a single, but powerful conviction and belief. In this, the Gaian found his god or goddess - a physical manifestation of his will, and through this god was able to mold, shape and exercise his will in the form of magic.


With the introduction of magic, new possibilities have opened up for the people. The various factions now wonder if there truly is a heaven or hell, and better yet, if something greater than themselves exist. To this end, a few factions now seek to become gods of the world by perfecting their god and transforming into something unnatural. Other factions, however, seek to once again balance the world.


The Awakening

The Awakening occurs when an individual pushes their potential into creating a physical manifestation of their will - which is called a god or goddess. This physical manifestation can be an item, weapon, mark, clothing, or any other physical object. The Awakening only occurs if an individual unlocks their greatest potential and transcends physical, emotional and mental constraits. Their god or goddess is sometimes named by the Awakened individuals, but it is only an extension of that person. If it has a personality, it is simply a reflection of the will's host. A god or goddess, thusly, can be stolen, broken or dismantled, rendering an individual's ability to use magic null.


Gods and Goddesses

Gods and goddesses need to be recharged - much like a person's psyche. Likewise, they can also 'break', which takes a great deal of willpower to mend once this happens. If a god or goddess is completely unsalvagable, the host usually dies due to lack of a will. The trade-off for achieving an awakening is having a tangible form of one's will, beliefs and internal strengths. Gods and goddesses can also be strengthened. When one levels up their god or goddess to the point of achieving unbelievable feats of magic, they will become one with their god/goddess, and no longer need their item to channel magic - in essence, they will become a true god.


Faction Initiation

Initiation into various factions or clans occurs via a grueling trial. Everyone, unless born into a faction, starts off as a peasant, the lowest of the low.



Rheingard

The continent of Rheingard is the most isolated and located at the northern tip of the world; Rheingard is known for its rougher conditions and its primitive inhabitants.

Pirates

Also known as vikings and sailors, Pirates have two subfactions. Sea pirates are the normal pirates, but Sky Pirates operate in the skies; adversely, Sky Pirates are the only subfaction who do not call their way of tuning magic as their god or goddess, but instead as their "demon" or "demoness". Sky Pirates come about when something goes wrong with their Awakening, should they reach it, making Sky Pirates rare and above Sea Pirates in the Hierarchy. Sky Pirates are also known for their prowess and unique abilities, making them genuine threats to just about every other faction. Pirates have a natural hatred for the Royals.

Awakening

Sky Pirates: Cosmic & gravity based elements

Sea Pirates: Water based elements

Initiation

Sky Pirates: Trial by the Heavens

Sea Pirates: Trial by Sea

Cities & Town

- Tyr  

- Tyr Tombs 

- Tyr Port 

Avers  

- Whelmshire 

- Shire Port 

- Ireshire 

Members

-

-

-

Barbarians

Barbarians, also known as War Mongers and Berserkers are a war and battle toughened faction. Due to their erratic and violent dispositions, they tend to not have Awakened members, and thusly, not many have gods or goddesses. Those who do, however, are forces to be reckoned with. Barbarians have a natural hatred for the Undead.

Awakening

Blood based elements

Initiation

Trial by Blood

Cities & Town

- Kali 

- Kali Graves 

- Kali Jungle 

- Crisgoth 

Members

-

-

-

Iosali

The continent of Iosali is at the Eastern Southern portion of the world. It has temperate weather and experiences all four seasons. It is the most popular as well.

Royals

Royals are the wealthiest class and take leadership in the world; they are comprised of kings, queens, princes and princesses. Royals are found on each continent and nation, but they are centrally located on Iosali. To be in the Royal faction, one must be born into it. Royals tend to have weaker gods and goddesses, due to their spoiler natures. Royals are natural enemies of the Pirates.

Awakening

Air based elements.

Initiation

Trial by air.

Cities & Town

- Arcus  

Arcus Forest 

Arcus Straight

- Rose Troix  

- Grand Rose Prison 

Rose Canyon    

Rose Plains 

- Vivienna  

- Port Frise


Members

-

-

-

Natives

Natives are akin to ancients, druids and shamans. They live by the land and the animals, and give them utmost reverence. They believe in animism and spiritualism, and were among the first faction to be born. They are one of the quickest factions to make peace. Their enemies are the Cowboys.

Awakening

Earth based elements.

Initiation

Trial by Earth

Cities & Town

- Lumenes Jungle  

- Xtila 

- Omect 

Members

-

-

-

-

 

Vyndem

The continent of Vyndem is located at the west. It has the most diverse climate and topography.

Cowboys

Cowboys (girls), herders and rangers are a wild, rambunctious faction that live in the northern tip of the world. They play both the devil and angel and are herders. Cowboys specialize in advanced tools and technology. Cowboys' natural enemies are the Natives.

Awakening

Technology based elements

Initiation

Trial by Iron.

Cities & Town

- Briar Ruins 

- Briar Terrace 

- Michevo 

- Michevo Port

- Petra Plains  

- Petra Desert 

Members

- Carver

-

-

Muses

Muses are a faction that deal with any of the arts. From singers, bards, and poets to painters and actors, muses are perhaps the most passive and weakest of all the factions. They rank relatively low on a world scale, and tend to be bullied by the Barbarians. Muses have a natural hatred for the Samurai.

Awakening

Time based elements

Initiation

Trial by Time

Cities & Town

- Avina 

- Avina Forest 

- Elkengras

- Elkengras Mines    

- Caplain 

Members

-

-

-

Peasants

Peasants live all over the world; they are the poorest of the three factions and do not belong to any particular faction. They do not possess the ability to Awaken, due to their lack of will which is because of their poor life styles. Peasants are not initiated into any faction or clan, and there are more peasants than any other faction. They will often work for other factions or rebel against them.

Awakening

None

Initiation

Everyone is born as a peasant unless born into another faction

Cities & Town

Peasants are found anywhere they can make a living

Members

-

-

-


Elujah

The Island of Elujah is the second largest island; it is considered its own nation. Elujah is a floating island, so no one has visited it, save for the Sky Pirates. The Sky Pirates, however, have failed at actually locating Elujah. Only tales are told about it.

Unknown Faction

Unknown

Awakening

Unknown

Initiation

Unknown

Cities & Town

Unfilled.

Members

-

-

-

Zo Bhuka

The nation of Zo Bhuka is located at the most southern point of the world. It is is made up of two islands, and is actually not a continent. The two islands is the home to one faction.

 

Samuai
Samurai are a noble class that live on their own two islands. They are masters of the way of the sword, and fight with conviction. It is for this reason that they have some of the strongest gods and goddesses, and have more Awakened individuals in their group. Samurai's natural enemies are the Muses.

 

Awakening

Fire based elements

Initiation

Trial by Fire

Cities & Town

- Bagu 

- Bagu Shrine  

- Zu Xi 

Members

-

-

-

Elek

The nation of Elek is a large island, the largest of the three. It is rarely visited, however, due to the choppy waters around it and the darker inhabitants that roam the lands.

Undead

The Undead are a faction that have only grown out of the unwillingness of Gaians to actually die and due to the fact that they do not believe in somewhere where the soul goes; they are a relatively rare faction. The undead have perhaps some of the strongest wills, due to being unable to accept death and actually transcend becoming nothing. Like the Sky Pirates, their gods and goddesses are actually known as "demons" and "demonesses" The Undead's natural enemies are the Barbarians. Undead that are not initiated, however, go down a very different path...

Awakening

Darkness based elements.

Initiation

Trial by Death

Cities & Town

- Kit'Elesh 

- Barren Forest 

Members

-

-

-

Witches

Witches live on the island of Elek. They are a small subfaction of female-only trouble makers, who specialize in curses, hexes, charms and all around spells, when Awakened. Witches when they are not awakened are general mischief makers. They are a small faction who believes in the power of femininity. It is said it is them who began the Undead faction, by reanimating the dead.

Awakening

Chaos based elements.

Initiation

Trial by Ruin

Cities & Town

- Ogrenacht 


Members

-

-

-

Wulfmire

The Islands of Wulfmire are a part of the main continent of Rheingard. The islands are surrounded by choppy waters and often experience mild weather.

 


Unknown

Unknown.

Awakening

Unknown.

Initiation

Unknown.

Cities & Town

- Unknown.

Members

-

-

-

Events


If there are events, they will be posted here and an alert will be placed on the main page.

Recent Events

None

Planned events

None

Past Events

None

Items & Weapons

Items and weapons are listed here. These items are usually found somewhere and help enhance the storyline, plots or characters. 

Key Items

Key Items are those that can change the storyline and established plots. They will be listed here as they become available.

Magical

Magical items are specially created items that are rare or unique.

Healing

Healing items will allow users to heal themselves, others, or those nearby.

Smithing

Smithing allows two characters to combine their items (or even their gods and goddesses) to create special items or artifacts. To allow other players to understand them, they will be listed here.

Food

Food items are just that, food. They can be gifted or eaten and some have special properties.

Monsters, Enemies & NPCS

Monsters only began to manifest within the world when the Awakenings occured. It has since been discovered that these creatures are gods and goddesses or demons and demonesses that have gained a personality and a will of their own, and have left their hosts. The monsters are known as "Fiends", and some are harmless, while others are dangerous. Normal animals still exist.


Enemies will be listed here as well, such as NPC playables that will move the story or a prominent figure that has been mentioned and will be given a brief story.

 

Canoors

Canoors are dog-like beasts. Of all the Fiends, they are perhaps the most tameable and docile of all the beasts, but they can snap easily.

Canoor  Armored Canoor  Devicanoor  Raicanoor 


Liumers

Liumers are relatively weak, but in groups can be a nuissance. They will steal food to eat and clothes to build burrows. They make excellent pets to those who can tame them.

Dark Liumer  Green Liumer  Royal Liumer 


Fairies

Fairies are weak pranksters, but excell in using magic in the form of their personal god or goddesses. They can shift into colored orbs and are used for menial tasks by certain factions. They have violent dispositions and enjoy pestering other creatures. They have cannibalistic tendencies.

Earth Fairy  Witch Fairy  Stone Fairy 


Drakes

Drakes are three-headed, large reptillian like monsters. They are violent and emotional and have incredible grudges and extraordinary memories.

Common Drake  Cavern Drake  Sea Drake  Frost Wyrm 


Imps

Imps are nocturnal creatures who are incredibly intelligent and lively. They work alone and actively hunt fairies for food. They will attack young travelers and willingly work for the Undead.

Red Imps  White Imps  Dev'Imp  Mythra Imp 


Sabers

Sabers are feline Fiends that are shy. They live in seclusion and are prized for their furs, which are said to repel gods and goddesses. They are fierce hunters, and are able to outrun all the other Fiends.

Common Saber  Armored Saber  Highland Saber  King Saber 


Golumns

Golumns are creatures made of earth. They are gentle Fiends and are very territorial. They end to be valued for their guts, which produces a valuable ink.

Earth Lumn  Volumn  Death Golumn  Light Golumn 


Leviathans

Leviathans are sea-fairing Fiends. They live in the waters and some live in other bodies of water. Some leviathans can emerge from the water; it is said Leviathans are created from the wills of Pirates.

Aquintion  Florian  Lanceturnis  Infernia 


Vulpinas

Vulpinas are fox like Fiends. They are relatively harmless, rare, and very vocal. They are often hunted by the Sabers and Drakes.

Fluffette  Anubitette  Phaorisse 


Lizlocks

Lizlocks are sneaky, uncommon Fiends. They are more active at dusk and dawn, and do most of their hunting before the sun fully rises or submerges. They have incredible senses and often hunt humans.

Common Lizlock  Naked Lizlock 

 

Rexilians

Rexilians are aggressive fiends that live near bodies of waters. They are more active during the night, and feed on all sorts of humans. They are larger Fiends that make prized hunting trophies.

Black-backed Rexilian  Mezilian  Spiked Rexilian  Crystilian 


Forels

Forels are owl-like fiends. They are known for their human-like intelligence and the melodic sounds produced at night. If found near a home, it is said that they are harbingers.

Rose Forel  Forest Forel  Winter Forel  Blood Forel 


Blats

Blats are docile sheep-like fiends that are prized for their wool, milk and meat. They are kept by Cowboys and are more valuable than normal sheep. Highland Blat are the rarest and most valued.

Common Blat  Grand Blat  Highland Blat  King Blat 

 

OOC & Rules

Follow the rules and all will be happy. :D

1. Have fun!

2. Appropriate profiles are required to roleplay here - that means, put effort into them and make them work with this setting. It's prety easy to do. Also, humans only (no elven ears, wings, tails, etc..) until other factions are discovered.

3. No advertising, trolling, flamming or spamming.

4. Fantasy setting that mixes medieval, fuedal, and other time periods.

5. Keep drama out of this room.

6. 3 warning system. Moderators should warn someone three times before a kick or a ban. Screenshots are also required.

7. RP is rated NC-17.

8. NPCs and monsters can be played as people deem fit.

9. Do not ask to become a moderator - it'll happen as it needs to and with those who are active.

10. Above all, remember that this RP has a PLAYER DRIVEN STORYLINE. That means you guys will beome the antagonists, protagonists, and the driving forces behind the fate of this room and all those connected to it. 


More will be added as needed.