guide; clicking on the Gaiaus logo will send you back here. clicking on continents will send you to various faction pages and such.
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Gaiaus is a world where various factions roam. They are not bound by race, but creeds, rules and laws and similar views, which creates an unbreakable bond between each of the members of these factions. Before the first Awakening, there was no magic, no elements, no spirits and no place for the dead. The Awakening occured when a member of one of the factions harnessed their will, creating magic from a single, but powerful conviction and belief. In this, the Gaian found his god or goddess - a physical manifestation of his will, and through this god was able to mold, shape and exercise his will in the form of magic.
With the introduction of magic, new possibilities have opened up for the people. The various factions now wonder if there truly is a heaven or hell, and better yet, if something greater than themselves exist. To this end, a few factions now seek to become gods of the world by perfecting their god and transforming into something unnatural. Other factions, however, seek to once again balance the world.
The Awakening
The Awakening occurs when an individual pushes their potential into creating a physical manifestation of their will - which is called a god or goddess. This physical manifestation can be an item, weapon, mark, clothing, or any other physical object. The Awakening only occurs if an individual unlocks their greatest potential and transcends physical, emotional and mental constraits. Their god or goddess is sometimes named by the Awakened individuals, but it is only an extension of that person. If it has a personality, it is simply a reflection of the will's host. A god or goddess, thusly, can be stolen, broken or dismantled, rendering an individual's ability to use magic null.
Gods and Goddesses
Gods and goddesses need to be recharged - much like a person's psyche. Likewise, they can also 'break', which takes a great deal of willpower to mend once this happens. If a god or goddess is completely unsalvagable, the host usually dies due to lack of a will. The trade-off for achieving an awakening is having a tangible form of one's will, beliefs and internal strengths. Gods and goddesses can also be strengthened. When one levels up their god or goddess to the point of achieving unbelievable feats of magic, they will become one with their god/goddess, and no longer need their item to channel magic - in essence, they will become a true god.
Faction Initiation
Initiation into various factions or clans occurs via a grueling trial. Everyone, unless born into a faction, starts off as a peasant, the lowest of the low.
The continent of Rheingard is the most isolated and located at the northern tip of the world; Rheingard is known for its rougher conditions and its primitive inhabitants.
Pirates
Also known as vikings and sailors, Pirates have two subfactions. Sea pirates are the normal pirates, but Sky Pirates operate in the skies; adversely, Sky Pirates are the only subfaction who do not call their way of tuning magic as their god or goddess, but instead as their "demon" or "demoness". Sky Pirates come about when something goes wrong with their Awakening, should they reach it, making Sky Pirates rare and above Sea Pirates in the Hierarchy. Sky Pirates are also known for their prowess and unique abilities, making them genuine threats to just about every other faction. Pirates have a natural hatred for the Royals.
Awakening
Sky Pirates: Cosmic & gravity based elements
Sea Pirates: Water based elements
Initiation
Sky Pirates: Trial by the Heavens
Sea Pirates: Trial by Sea
Cities & Town
- Tyr ♦ ♦- Tyr Tombs ♦
- Tyr Port ♦
- Whelmshire ♦
- Shire Port ♦- Ireshire ♦
Members
-
-
-
Barbarians
Barbarians, also known as War Mongers and Berserkers are a war and battle toughened faction. Due to their erratic and violent dispositions, they tend to not have Awakened members, and thusly, not many have gods or goddesses. Those who do, however, are forces to be reckoned with. Barbarians have a natural hatred for the Undead.
Awakening
Blood based elements
Initiation
Trial by Blood
Cities & Town
- Kali ♦
- Kali Graves ♦
- Kali Jungle ♦
- Crisgoth ♦
Members
-
-
-
The continent of Iosali is at the Eastern Southern portion of the world. It has temperate weather and experiences all four seasons. It is the most popular as well.
Royals
Royals are the wealthiest class and take leadership in the world; they are comprised of kings, queens, princes and princesses. Royals are found on each continent and nation, but they are centrally located on Iosali. To be in the Royal faction, one must be born into it. Royals tend to have weaker gods and goddesses, due to their spoiler natures. Royals are natural enemies of the Pirates.
Awakening
Air based elements.
Initiation
Trial by air.
Cities & Town
Arcus Forest ♦
Arcus Straight
- Grand Rose Prison ♦
Rose Plains ♦
- Port Frise
Members
-
-
-
Natives
Natives are akin to ancients, druids and shamans. They live by the land and the animals, and give them utmost reverence. They believe in animism and spiritualism, and were among the first faction to be born. They are one of the quickest factions to make peace. Their enemies are the Cowboys.
Awakening
Earth based elements.
Initiation
Trial by Earth
Cities & Town
- Lumenes Jungle ♦
- Xtila ♦
- Omect ♦
Members
-
-
-
-
The continent of Vyndem is located at the west. It has the most diverse climate and topography.
Cowboys
Cowboys (girls), herders and rangers are a wild, rambunctious faction that live in the northern tip of the world. They play both the devil and angel and are herders. Cowboys specialize in advanced tools and technology. Cowboys' natural enemies are the Natives.
Awakening
Technology based elements
Initiation
Trial by Iron.
Cities & Town
- Briar Ruins ♦
- Briar Terrace ♦
- Michevo ♦
- Michevo Port
- Petra Desert ♦
Members
- Carver
-
-
Muses
Muses are a faction that deal with any of the arts. From singers, bards, and poets to painters and actors, muses are perhaps the most passive and weakest of all the factions. They rank relatively low on a world scale, and tend to be bullied by the Barbarians. Muses have a natural hatred for the Samurai.
Awakening
Time based elements
Initiation
Trial by Time
Cities & Town
- Avina ♦
- Avina Forest ♦
- Elkengras
Members
-
-
-
Peasants
Peasants live all over the world; they are the poorest of the three factions and do not belong to any particular faction. They do not possess the ability to Awaken, due to their lack of will which is because of their poor life styles. Peasants are not initiated into any faction or clan, and there are more peasants than any other faction. They will often work for other factions or rebel against them.
Awakening
None
Initiation
Everyone is born as a peasant unless born into another faction
Cities & Town
Peasants are found anywhere they can make a living
Members
-
-
-
The Island of Elujah is the second largest island; it is considered its own nation. Elujah is a floating island, so no one has visited it, save for the Sky Pirates. The Sky Pirates, however, have failed at actually locating Elujah. Only tales are told about it.
Unknown Faction
Unknown
Awakening
Unknown
Initiation
Unknown
Cities & Town
Unfilled.
Members
-
-
-
The nation of Zo Bhuka is located at the most southern point of the world. It is is made up of two islands, and is actually not a continent. The two islands is the home to one faction.
Samuai
Samurai are a noble class that live on their own two islands. They are masters of the way of the sword, and fight with conviction. It is for this reason that they have some of the strongest gods and goddesses, and have more Awakened individuals in their group. Samurai's natural enemies are the Muses.
Awakening
Fire based elements
Initiation
Trial by Fire
Cities & Town
- Bagu ♦
Members
-
-
-
The nation of Elek is a large island, the largest of the three. It is rarely visited, however, due to the choppy waters around it and the darker inhabitants that roam the lands.
Undead
The Undead are a faction that have only grown out of the unwillingness of Gaians to actually die and due to the fact that they do not believe in somewhere where the soul goes; they are a relatively rare faction. The undead have perhaps some of the strongest wills, due to being unable to accept death and actually transcend becoming nothing. Like the Sky Pirates, their gods and goddesses are actually known as "demons" and "demonesses" The Undead's natural enemies are the Barbarians. Undead that are not initiated, however, go down a very different path...
Awakening
Darkness based elements.
Initiation
Trial by Death
Cities & Town
- Kit'Elesh ♦
- Barren Forest ♦
Members
-
-
-
Witches
Witches live on the island of Elek. They are a small subfaction of female-only trouble makers, who specialize in curses, hexes, charms and all around spells, when Awakened. Witches when they are not awakened are general mischief makers. They are a small faction who believes in the power of femininity. It is said it is them who began the Undead faction, by reanimating the dead.
Awakening
Chaos based elements.
Initiation
Trial by Ruin
Cities & Town
- Ogrenacht ♦
Members
-
-
-
The Islands of Wulfmire are a part of the main continent of Rheingard. The islands are surrounded by choppy waters and often experience mild weather.
Unknown
Unknown.
Awakening
Unknown.
Initiation
Unknown.
Cities & Town
- Unknown.
Members
-
-
-
If there are events, they will be posted here and an alert will be placed on the main page.
Recent Events
None
Planned events
None
Past Events
None
Items and weapons are listed here. These items are usually found somewhere and help enhance the storyline, plots or characters.
Key Items
Key Items are those that can change the storyline and established plots. They will be listed here as they become available.
Magical
Magical items are specially created items that are rare or unique.
Healing
Healing items will allow users to heal themselves, others, or those nearby.
Smithing
Smithing allows two characters to combine their items (or even their gods and goddesses) to create special items or artifacts. To allow other players to understand them, they will be listed here.
Food
Food items are just that, food. They can be gifted or eaten and some have special properties.
Monsters only began to manifest within the world when the Awakenings occured. It has since been discovered that these creatures are gods and goddesses or demons and demonesses that have gained a personality and a will of their own, and have left their hosts. The monsters are known as "Fiends", and some are harmless, while others are dangerous. Normal animals still exist.
Enemies will be listed here as well, such as NPC playables that will move the story or a prominent figure that has been mentioned and will be given a brief story.
Canoors
Canoors are dog-like beasts. Of all the Fiends, they are perhaps the most tameable and docile of all the beasts, but they can snap easily.
Canoor Armored Canoor Devicanoor RaicanoorLiumers
Liumers are relatively weak, but in groups can be a nuissance. They will steal food to eat and clothes to build burrows. They make excellent pets to those who can tame them.
Dark Liumer Green Liumer Royal LiumerFairies
Fairies are weak pranksters, but excell in using magic in the form of their personal god or goddesses. They can shift into colored orbs and are used for menial tasks by certain factions. They have violent dispositions and enjoy pestering other creatures. They have cannibalistic tendencies.
Earth Fairy Witch Fairy Stone FairyDrakes
Drakes are three-headed, large reptillian like monsters. They are violent and emotional and have incredible grudges and extraordinary memories.
Common Drake Cavern Drake Sea Drake Frost WyrmImps
Imps are nocturnal creatures who are incredibly intelligent and lively. They work alone and actively hunt fairies for food. They will attack young travelers and willingly work for the Undead.
Red Imps White Imps Dev'Imp Mythra ImpSabers
Sabers are feline Fiends that are shy. They live in seclusion and are prized for their furs, which are said to repel gods and goddesses. They are fierce hunters, and are able to outrun all the other Fiends.
Common Saber Armored Saber Highland Saber King SaberGolumns
Golumns are creatures made of earth. They are gentle Fiends and are very territorial. They end to be valued for their guts, which produces a valuable ink.
Earth Lumn Volumn Death Golumn Light GolumnLeviathans
Leviathans are sea-fairing Fiends. They live in the waters and some live in other bodies of water. Some leviathans can emerge from the water; it is said Leviathans are created from the wills of Pirates.
Aquintion Florian Lanceturnis InferniaVulpinas
Vulpinas are fox like Fiends. They are relatively harmless, rare, and very vocal. They are often hunted by the Sabers and Drakes.
Fluffette Anubitette PhaorisseLizlocks
Lizlocks are sneaky, uncommon Fiends. They are more active at dusk and dawn, and do most of their hunting before the sun fully rises or submerges. They have incredible senses and often hunt humans.
Common Lizlock Naked Lizlock
Rexilians
Rexilians are aggressive fiends that live near bodies of waters. They are more active during the night, and feed on all sorts of humans. They are larger Fiends that make prized hunting trophies.
Black-backed Rexilian Mezilian Spiked Rexilian CrystilianForels
Forels are owl-like fiends. They are known for their human-like intelligence and the melodic sounds produced at night. If found near a home, it is said that they are harbingers.
Rose Forel Forest Forel Winter Forel Blood ForelBlats
Blats are docile sheep-like fiends that are prized for their wool, milk and meat. They are kept by Cowboys and are more valuable than normal sheep. Highland Blat are the rarest and most valued.
Common Blat Grand Blat Highland Blat King Blat
Follow the rules and all will be happy. :D
1. Have fun!
2. Appropriate profiles are required to roleplay here - that means, put effort into them and make them work with this setting. It's prety easy to do. Also, humans only (no elven ears, wings, tails, etc..) until other factions are discovered.
3. No advertising, trolling, flamming or spamming.
4. Fantasy setting that mixes medieval, fuedal, and other time periods.
5. Keep drama out of this room.
6. 3 warning system. Moderators should warn someone three times before a kick or a ban. Screenshots are also required.
7. RP is rated NC-17.
8. NPCs and monsters can be played as people deem fit.
9. Do not ask to become a moderator - it'll happen as it needs to and with those who are active.
10. Above all, remember that this RP has a PLAYER DRIVEN STORYLINE. That means you guys will beome the antagonists, protagonists, and the driving forces behind the fate of this room and all those connected to it.
More will be added as needed.