New Characters
A character will first have to be approved by the owner, so make sure you do that before just making one.
New Characters will be based on one of the following classes.
Weapon based Classes
These classes' Life roots tend to focus on the weapon of their class. Then in rare cases alter the character.
Swordsman
Stats focused on
STR,DEF,SKL,FCS,AGI
Archer
Stats focused on
STR,SKL,FCS,AGI
Lancer
Stats focused on
STR,DEF,SKL,AGI
NonWeapon based Classes
The Life Roots of these classes focus on physical attributes and effects.
Assassin
Stats focused on
SKL,FCS,AGI,LR
Berserker / Shielder
This Class is either a Beserker or a Shielder. The Beserker's STR Stat will be higher than its DEF Stat. Where as the Sheilder will have a higher DEF Stat and it's STR Stat will be lower.
Stats focused on
STR,DEF,SKL,LR
Caster / Healer
This Class is either a Caster or a Healer. The Caster's SKL Stat will be higher than its FCS Stat. Where as the Healer will have a higher FCS Stat and it's SKL Stat will be lower. This Class also has an affinity for Magic, and their combined SKL and FCS stats numbers are how many spells they will have.
Stats focused on
DEF,SKL,FCS,LR
Classes with no Life Root
These Classes has no Life Root, either because they have discovered it or it has been taken away.
Sapling
Those of this class are mainly children. There is a rare case that Rebirthed Ki will not have a Life Root after awakening. This class will usually change after they discover Life Root.
Wicked
This class is those who have been affected by a source of evil. Those in this class will have a life draining ability.
This ability does take a time to fully incapacitate someone, and by then it usually is to late.
The higher the level of this class the stronger its ability will be.
A wicked will not always appear different, sometimes they can pass off as a normal Green Man.
Stats and Levels
♦ Levels -
To level up a character they will have to earn EXP (Experience). EXP is given when you complete a mission, missions are usually given out by the clan leader or a higher ranked clan member. Other ways to earn Exp are to train and to battle. Training is to practice your character's class skills, for example, a swordsman will practice hitting a training dummy. A battle will tend to consist of two participants fighting till either one concedes or is unable to continue fighting.
Training Time - (Post Length. A required minimum of 2 paragraphs for overall training.)
EXP is determined by a character's level. The higher the Character's Level the more EXP that is required to level up.
CL* = Character's Level.
Maths. ( 100 - CL* = Exp earned.)
The required Exp to go from Level 1 to Level 2 is 100 (Easy)
the requirement to Level up from Level 2 to Level 3 is 200. The required Exp to level up will double each level. (100, 200, 400, 800, etc.)
The max level for a character is Level 50.
At Level 1 every character will have 100 points that will go towards leveling up their stats. For every 10 points in a stat, that stat will go up a level. The max level for stats is 100.
Each level up a character will gain 100 points.
♦ Stats -
Strength and Defense are in sense opposites, the same goes for Skill and Focus.
Strength/STR - Self explanatory, basically how strong you are. For example, every 1 stat level your character is able to lift about 50 lbs.
Defense/DEF - Basically how much you are able to withstand before it starts to hurt you. This does not include sharp objects. For example, every 1 stats level you can resist about 50lbs.
Skill/SKL - The easier it is to do things. For example, every 1 stats level you get better at hitting a target.
FocusFCS - The better your focus the quicker you can get things done. For example, every 1 stats level you are able to pick that lock quicker.
Agility/AGI - Self explanatory, basically how fast are you. For example, every 1 stats level you can run up to 1.5 fps. (fps - feet per second. 1.5 fps = 1 mph. This does accumulate for each level.)
Life Root/LR - This is for more or less how many time you can use your ability. For every 1 stats level, you get 2 uses per hour. (Hour as in role play hour. It's just so your character has some restraints.)